Announcements
Find out about our latest product changes as we continue improving Flixier to enable your team to make amazing videos
1.24.1 - 18 August 2020
Fixes:
- Ripple move broke resize transition on Text & Shape
1.24.0 - 17 August 2020
Added:
- Support for Scalable Vector Graphics - Flixier now allows you to import .svg files and use them as assets.
- More shapes! - Our Shapes Library now contains a larger variety of shapes for you to choose from.
Version 1.23.0 - 06 August 2020
Added:
- Audio waveform - The player now shows the audio waveform of video files in the timeline.
Improved:
- Waveforms are now more accurate and scale better when zooming in and out on the timeline.
Version 1.22.0 - 05 August 2020
Added:
- Ripple Split
To split media on all of your tracks and move them at the same time, press and hold Shift and then drag the playhead.
This is called a ripple split and it’s great for when you need to add some content to the middle of a video or if you’d like to make room for an intro.
- Ripple Move
During editing, you often need to move all the clips on a track at once. A quick way to do this is to use ripple move. Hold Shift, then click and drag a clip on the timeline.
You can also ripple move media on multiple tracks. Select a clip on each track and then hold Shift while simultaneously dragging.
Fixes:
- Sometimes the project was duplicated in wrong folder
Version 1.21.0 - 03 August 2020
Today's update brings a number of improvements to the projects section of the app to make it easier and faster for you to organize, find and sort your projects!
Added:
- Projects folders 📂 - Right click on any empty space in the projects section to create a new folder. You can drag and drop your projects into various folders, as well as rename folders and even create folders within other folders.
- Projects search 🔎 - You can use the search bar in the upper right part of the projects area to search through your projects by name.
- Projects sort 📑 - You can sort your projects by date, name, and duration in both ascending and descending order.
- Project pages 📖 - We have added pages to the projects section, to make it easier for people with more than 20 projects to navigate it.
Version 1.19.3 - July 21, 2020 🎉🥳🎉
Added:
- Twitch integration (Beta) - You can now and import and edit your Twitch streams directly in Flixier. Just connect your account and have access to all your streams. During Beta the stream will be saved in your Flixier library in a folder and split in 1 hour parts. Also during Beta an import will take about 3-4 minutes for any stream length, we aim to bring this down to 10-20 seconds in the full release.
- Export to a Flixier folder for GDrive, Dropbox and OneDrive - all your exports to cloud storage will now go to a folder named Flixier that you can safely share with your team if needed.
Fixes:
- Fixed an issue where sometimes when entering a project the timeline was not playing from the first try and you had to play and pause to get it started.
Version 1.19.1 - July 14, 2020
Fixes:
- Freeze frames broke resize on Text & Shape
Version 1.19.0 - July 10, 2020
Added:
- You can now right click on any video object in the timeline to add a Freeze-frame effect. Click here to see a GIF of it in action!
Fixes:
- We have fixed the ability to copy and paste using Ctrl + C and Ctrl + V shortcuts on macOS.
- Object Controls always show on stage
Improvements
- Do not autosave if timeline is playing
Version 1.18.6 - July 04, 2020
Fixes:
- Sometimes the objects in Export change their dimensions
- In some cases the controls weren't working on ReviewLink Page
Improvements:
- Correctly compute height on CommentBox and add scrollbar if too big for ReviewLink Tab
Version 1.18.5 - June 26, 2020
Fixes:
- Fixed various issues with Audio synchronization.
Improvements:
- Added a drop-down list that allows you to replace transitions to the Image menu on the right of the screen. You can see a GIF of it here!
- Using the Left and Right arrow keys will now move the playhead by one second.
- Users can now modify the color of Motion Graphics elements based on preset KeyFrames. This is how it works!